Section Focus
Put early skill points, magazines, workstations, and Trader jobs on one growth line.
Recommended Order
| Order | Page | Problem It Solves |
|---|---|---|
| 1 | First Skill Points by Build | spend the first points on skills that directly change survival and loot pace |
| 2 | Trader Jobs or Free Looting First? | let distance, rewards, and same-day supplies decide the main route |
| 3 | Dukes and Vending Budget | spend on the live weakness first instead of impulse-buying flashy gear |
| 4 | Forge, Workbench, and Chem Station Order | unlock the workstation that changes the near-term route first |
| 5 | Magazine Grind Without Wasting Days | align magazine goals to POI types instead of blind searching |
| 6 | Bicycle Before Minibike Route | let map distance and supply radius decide the transport upgrade |
How To Use This Hub
Map the live question to the first two or three pages in this hub, then keep following the cluster; switch to video only when motion, terrain, or timing needs confirmation.
Best Next Clicks
- Finish two or three pages inside this cluster before jumping to a different topic.
- If movement, route reading, or spacing still feels fuzzy, pair it with the matching video page.