Section Focus
Route early prison guard vision, item passing, and synchronized actions. This hub is built for real duo friction: who moves first, who watches, how to reset after failure, and which tasks are better saved for chapter replay.
Recommended Order
| Order | Page | Problem It Solves |
|---|---|---|
| 1 | Prison Yard First Loop: Who and What to Watch | Prison Yard First Loop: Who and What to Watch: a practical Leo/Vincent split with steps, checks, and recovery calls your duo can use immediately. |
| 2 | Infirmary Chisel Split: Who Distracts and Who Moves | Infirmary Chisel Split: Who Distracts and Who Moves: a practical Leo/Vincent split with steps, checks, and recovery calls your duo can use immediately. |
| 3 | Laundry Smuggle Route: Passing Items Without Panic | Laundry Smuggle Route: Passing Items Without Panic: a practical Leo/Vincent split with steps, checks, and recovery calls your duo can use immediately. |
| 4 | Guard Distraction Basics: When to Talk and When to Move | Guard Distraction Basics: When to Talk and When to Move: a practical Leo/Vincent split with steps, checks, and recovery calls your duo can use immediately. |
| 5 | Night Escape Rooftop Route: Find Exits Before Moving | Night Escape Rooftop Route: Find Exits Before Moving: a practical Leo/Vincent split with steps, checks, and recovery calls your duo can use immediately. |
| 6 | Workshop Cover Story: One Interacts, One Watches | Workshop Cover Story: One Interacts, One Watches: a practical Leo/Vincent split with steps, checks, and recovery calls your duo can use immediately. |
| 7 | Prison Break Fail Recovery: What to Change After a Reset | Prison Break Fail Recovery: What to Change After a Reset: a practical Leo/Vincent split with steps, checks, and recovery calls your duo can use immediately. |
How To Use It
- On a first run, read only the quick answer and role table so the story stays fresh.
- When stuck, identify whether the issue is route, input timing, communication, or online setup.
- If motion matters, jump to Video Guides.
- Save achievements, mini-games, and chapter select cleanup for after the first clear.