How to Use This Hub
Map and quest routing in Age of Empires II is not only movement. Standard games ask you to read resources, entrances, hills, and enemy direction. Campaigns ask you to manage objective triggers, safe economy zones, and push order.
Current Entry Points
| Question | Start here | How it helps |
|---|---|---|
| What should I scout first? | Dark Age Build Order | Builds the habit of finding sheep, boar, gold, stone, and enemy direction |
| Is the map safe enough for fast castle? | Fast Castle and Boom Route | Uses entrances, walls, and enemy pressure to judge greed |
| Where should fights happen? | Counter Units Cheat Sheet | Hills, choke points, and TC range change counter value |
| Why do I keep losing units? | Hotkeys and Control Groups Setup | Separates scout, army, and siege into usable groups |
Next Gaps
- Opening reads for Arabia, Arena, Black Forest, and other common maps.
- Campaign mission route pages: economy first or push first.
- Relic, gold, and second wood-line priority.
- Water-map scouting, fishing ship safety, and dock placement.