Section Focus

Put city count, happiness thresholds, food locks, and worker pacing into one growth line so every expansion does not freeze the empire.

OrderPageProblem It Solves
1Civ V City Count Before Medievaljudge a safe city count by map, luxuries, and policy tree
2Civ V Happiness Recovery Orderseparate luxury gaps, overgrowth, and bad building timing before fixing happiness
3Civ V Granary or Water Millrank food buildings by actual payoff instead of habit
4Civ V Worker Count Per Citybalance improvements against city count without wasting worker turns
5Civ V Road Connections Paybackmeasure when road connections actually pay back their maintenance
6Civ V 锁粮还是锁锤switch food and production locks by city phase instead of keeping one setup forever
7Civ V Puppet or Annex Choicemeasure post-conquest happiness, courthouses, and production before annexing

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