Section Focus

Put capital settle logic, the first 50 turns, second-city timing, and barbarian scout control into one stable opening line.

OrderPageProblem It Solves
1Civ VI First City Settle Checkjudge fresh water, mountains, resources, and follow-up expansion space before settling
2Civ VI First 50 Turns Build Orderconnect scouting, builders, expansion, and the first districts into a clean early rhythm
3Civ VI Second City Timingjudge the settler window and safety line before placing the second city
4Civ VI Barbarian Scout Interceptstop barbarian snowballing by fixing scout and camp response order

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