Section Focus

Break down class identity, opening feel, and co-op roles without assuming first-game habits still transfer cleanly.

OrderPageProblem It Solves
1First Class Feel Checkjudge rhythm and safety margin before locking into a first class feel
2Old Spire Habits to Dropdrop first-game habits that stop paying off under the new pace
3Role Split in Co-opset which player stabilizes and which player closes before hands conflict
4Switch Class or Fix the Run?do not mistake one ugly draw sequence for a class mismatch
5Read the Starting Relic Firstthe opening relic often decides whether the run should push tempo or stabilize
6Class Identity After a Patchread loop and pacing changes before focusing only on numbers
7Reveal Footage Class Signalsuse public footage to read resource and pace signals without treating every card as final

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