Section Focus
Make gold, shops, removals, and relic value work as one economy plan.
Recommended Order
| Order | Page | Problem It Solves |
|---|---|---|
| 1 | First Big Gold Spend | the first big store spend reshapes the next few floors |
| 2 | Relic Value by the Current Deck | read relics against the current gap, not only generic power |
| 3 | Remove a Card or Buy Power? | this is a tension between efficiency and patching the live route |
| 4 | Save Gold for the Next Shop? | scarce shop access can make saving stronger than immediate patching |
| 5 | Economy Deck Overgreed Check | do not sacrifice live combat pace for imaginary future value |
| 6 | Real or Fake Relic Synergy? | avoid overrating synergy just because the keywords look aligned |
| 7 | Going to a Shop With No Plan | decide the single problem the shop must solve before entering |
How To Use This Hub
Map the live question to the first two or three pages in this cluster, then keep drilling inside the same topic before jumping elsewhere; use the video page only when motion or timing needs confirmation.
Best Next Clicks
- Finish the first two or three pages in this hub before jumping to a different topic cluster.
- If movement, timing, or route reading still feels fuzzy, pair this with the matching video page.