Section Focus

Many weak runs fail because the loop is broken, not because damage looks low.

OrderPageProblem It Solves
1Energy Spend Per Turnseparate must-do actions from optional lines so turns stop overloading
2Draw Without a Bridge Cardmany failed loops are missing bridges, not missing raw draw
3Block Before Scalingscaling means nothing if the first two turns already collapse
4Burst Turn or Stable Turn?read next-turn cost before assuming the burst line is worth it
5Dead Draw Prevention Checkbuild anti-brick protection before the deck reaches its dream state
6Defense Package Too Thinmany apparent damage issues are really turn survival issues
7Too Many Engine Pieces?too many engine pieces can leave the deck with no real finishing edge

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